|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
T - The type of InputSource object used by State objects that fire
events that this object receivespublic interface StateEventListener<T extends InputSource>
Interface to be used by objects wishing to be notified when one or more given states encounters a transition event.
| Method Summary | |
|---|---|
void |
onEnterState(StateEvent<T> stateEvent)
Fired when a StateMachine transitions to a listened-to State. |
void |
onExitState(StateEvent<T> stateEvent)
Fired when a StateMachine transitions away from a listened-to State. |
| Method Detail |
|---|
void onEnterState(StateEvent<T> stateEvent)
stateEvent - void onExitState(StateEvent<T> stateEvent)
stateEvent -
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||